The Legend of William Oh

The Legend of William Oh

by Macronomicon

Original ONGOING LitRPG Dungeon Comedy Adventure
Warning This fiction contains:
  • Graphic Violence
  • Profanity
  • Sensitive Content

Listen here, because I've seen it with my very own eyes.

William Oh was born on the hundredth floor of The Tower, to the greatest Climbers of the ancient world, steeped in the Tower's lethal miasma from the moment he drew breath, giving him strange and unnatural powers.

They say he is an immortal being who circles the dreams of mortal men, resurfacing wherever the need is greatest. Those who disparage him will fall into despair, but if you're a Climber in a tight scrape, look to the sky and say a little prayer.

Maybe he will appear?

Odds are probably better if you pay for my drink.

- Rumor overheard on a 1st Floor Tavern. Originator did not pay his tab.

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Macronomicon

Macronomicon

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Table of Contents
112 Chapters
Chapter Name Release Date
Chapter 1: He who has no Class ago
Chapter 2: Life Goals ago
Chapter 3: Hype Man ago
Chapter 4: Escape Room ago
Chapter 5: Resourceful Climber ago
Chapter 6: Attrition ago
Chapter 7: Casualties ago
Chapter 8: Establishing Quest ago
Chapter 9: Spelunking ago
Chapter 10: First Impressions ago
Chapter 11: Fighting Retreat ago
Chapter 12: Kingly Repose ago
Chapter 13: Guy’s Shopping Trip ago
Chapter 14: Promote Synergy! ago
Chapter 15: Camel Abuse ago
Chapter 16: Ants on a Log ago
Chapter 17: Stoking The Fire ago
Chapter 18: Run boy Run ago
Chapter 19: 7th Time’s the Charm ago
Chapter 20: Rent-a-miracle ago
Chapter 21: No Refunds ago
Chapter 22: An Expert Opinion ago
Chapter 23: Ice Cave ago
Chapter 24: Fancy Meeting You Here ago
Chapter 25: Off-Build Relics ago
Chapter 26: Cling-ons ago
Chapter 27: Fame Attracts Crazy ago
Chapter 28: Why Baker Girls Specifically ago
Chapter 29: Boot Swap ago
Chapter 30: The Dead City ago
Chapter 31: Score of a Lifetime ago
Chapter 32: Leadership ago
Chapter 33: Splitting the Loot ago
Chapter 34: Thorns ago
Chapter 35: Don’t Forget The Kobold ago
Chapter 36: Fancy Inn ago
Chapter 37: Knowledge is Pain, Power, and Purpose ago
Chapter 38: The Immediate Plan ago
Chapter 39: Meet the Family ago
Chapter 40: Sparring ago
Chapter 41: Blue-fire Eyes ago
Chapter 42: Infiltrator and Saboteur go for a Walk ago
Chapter 43: Build Tweaking ago
Chapter 44: Floor 4 ago
Chapter 45: Ambush Ethics ago
Chapter 46: Three For the Price of One ago
Chapter 47: Chain of Command ago
Chapter 48: Grand…ish Strategy ago
Chapter 49: Herding Cats ago
Chapter 50: Do Your Thing ago
Chapter 51: Relic Theft ago
Chapter 52: build Theorizing ago
Chapter 53: the Enemy of my Enemy is a Distraction ago
Chapter 54: Akul, Metropolis of the 5th Floor ago
Chapter 55: Bureaucratic Bullshit ago
Chapter 56: Ear Collector ago
Chapter 57: One Trick Pony ago
Chapter 58: Cheaper by The Dozen ago
Chapter 59: Akul has Everything ago
Chapter 60: William (Not a necromancer) Oh ago
Chapter 61: New Loadout ago
Chapter 62: Would the Real Phantom Thief Please Stand Up? ago
Chapter 63: Patience ago
Chapter 64: Party Crashers ago
Chapter 65: Psychic Chain Lightning ago
Chapter 66: Boar Hunting ago
Chapter 67: Boar Hunting (pt. 2) ago
Chapter 68: Advice From The Baron ago
Chapter 69: A Missed Opportunity ago
Chapter 70: Round One ago
Chapter 71: A race is run in an alley before the first step is taken ago
Chapter 72: Round 2 ago
Chapter 73: Round Three ago
Chapter 74: Teaching Caution ago
Chapter 75: Nothing Personal ago
Chapter 76: Hypothetical Countermeasures ago
Chapter 77: New Blood ago
Chapter 78: ‘Fencing’ ago
Chapter 79: Prison Blues ago
Chapter 80: Kicking Things Off ago
Chapter 81: Dance with the Rotwitch ago
Chapter 82: Bakers United ago
Chapter 83: The Tournament’s Real Prize ago
Chapter 84: Spoils of War ago
Chapter 85: Spoils of War Pt. 2 ago
Chapter 86: 6th Floor ago
Chapter 87: That’s How You Get Crabs ago
Chapter 88: Selachimorpha Cloud Formation ago
Chapter 89: Gone Fishing ago
Chapter 90: Ocean Life ago
Chapter 91: Hold My Beer ago
Chapter 92: Cracked Immortal ago
Chapter 93: A night for romance ago
Chapter 94: Getting Crabs at The Brothel ago
Chapter 95: Any Boat in a Storm ago
Chapter 96: Gerrymandering ago
Chapter 97: Strategy Meeting ago
Chapter 98: Float On ago
Chapter 99: Dictum of Sweet Dreams ago
Chapter 100: Night Moves ago
Chapter 101: Scripted Defeat ago
Chapter 102: Interrogation ago
Chapter 103: Getting the Hang of it ago
Chapter 104: The Double Fakeout ago
Chapter 105: Level 30 ago
Chapter 106: Blitz ago
Chapter 107: Regroup ago
Chapter 108: Hunted ago
Chapter 109: Cat and Mouse ago
Chapter 110: Blessed Steel ago
Chapter 111: Love Letter From Holdna ago
Chapter 112: Seeing a Friend Off ago

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dynnerbone
Overall

The writing style is very refreshing. The characters are original and well written. The touches of humor are fun and add to the characters. The litrpg aspect of the story are not its strongest point but it's good enough to not be a problem.

The only real shame about this story is that I've caught up to the chapters

WonderChimp
Overall

Give it a few chapters to get going

Reviewed at: Chapter 20: Rent-a-miracle

Reviewed at chapter 20.

Overall 5/5

Story: I almost set it down during the first three chapters, but I had just come from Macronomicon's "Industrial Strength Magic", so I figured I would stick it out and I am glad I did.

 

Writing: Each chapter is almost like a vignette in the lives of the characters strung together to create a whole story. Some of them are more connected to each other, but each is a complete scene even if there are multiple scenes in an adventure. I love this style of writing, especially for serials.

Characters: With only 20 chapters at the time of this review it is tough to say that the characters have had significant growth arcs or anything like that, but the MC has had moments of introspection and purposeful decision making.

 

Humor: This story is irreverent at times and serious at times. Sometimes it feels like it is bouncing around, but it works. I especially enjoyed the joke about 

aging males being disposable. That's coming from an aging male.

 

Overall:

This has been a slightly slow to start, but fantastic beginning to a litrpg romp for the ages. I wish Macronomicon the best because I want to continue to read great stories from them.

laservader
Overall
Style
Story
Grammar
Character

This knocks it out of the park. 
The epigraphs with Jason are amazing and super fun while also give extra depth, style, and humor. 
the style and humor in general is awesome, I love will, I love how smart he is but also his general personality and wits. Huge fan of the sounding out words thing and asking for definitions, not sure why it adds so much but it absolutely does. 
I could not recommend this book more, I’m also a huge fan of this particular system of leveling up, stats, and abilities. Really cool and something I haven’t seen before! 
Love the competence that we see displayed by the characters and party, Loth is awesome.

Im not exactly sure how to describe it but for how fun and whimsical Will is I feel like he communicates very maturely with the other characters, and in general the characters communicate well, which is extremely satisfying for the reader but also leads to much deeper and more complex situations than if it was a more run of the mill situation that resulted from an author not having two characters talk who probably should. 

on that same point I like the depth of all of the characters, even those who we meet really briefly feel more fleshed out and all have actual personalities, which just adds more to the world and the ambiance. 
Definitely a huge fan of the abilities, my only gripe is there are a few characters who have their builds and synergies explained more in detail that I just don’t understand at all. But I believe that’s more just me missing things here and there and then being dumb. 

TheManOfThings
Overall

The way the mechanics and LitRPG elements don’t take over or subtract from the writing despite being central to the story is masterwork, and the subtle hint to the deeper lore of this world and what happened give a glorious bit of intrigue. To the author, are you sure that you aren’t William Oh?

frato
Overall

While it's a good story I'm dropping it here for the following reasons:

  • Too many artefacts. Lot and lots of them. I'm the type of readers who does not care about stats or numbers, all I need to know is what the character is capable of. Here, the characters are always changing gears, and the author plays a lot with how artefact interact... Results: I'm lost, and can't follow nor understand the capabilities of the characters.
  • The system is not satisfying. Level ups are boring, and upgrades are delayed for too long.
  • Each floor is a simple biome world, and because they are constantly moving up (or down), they do not really matter. It doesn't feel like each floor is a challenge, but more like the background of the story is switching.
  • I am not interested by the "main goal" of the story. The tower is so big that reaching the top will take a long time, and it's not really interesting enough to keep me hooked for that long. The MC is powerful enough that it's life is not really in danger if they are careful, so not a lot of stress here. The politics of the tower (with the enemy lords and religion) is fine, but nothing more than that.
  • The story doesn't feel grounded. It looks like everyone in the tower could die at any moment, and no one else would care. Because there is no civilian in the tower, and there is a mentality of "everyone for themselves", the impact of death is very low emotionally speaking.

 

To resume, I quickly lost interest. Be it the character, the world, the system or the plot, I just felt like "meh, don't care".

 

Too finish with some positive notes:

  • I did appreciate the humour.
  • The grammar is very good.
leRoidesAulnes
Overall

The synopsis may makes you think this is an uninspiring story : a huge dungeon to climb, a system with level, etc. But you would be dead wrong, because while the world building is certainly not top tier, the writing of the characters and their numerous interactions is however delightful. Will, the mc, is especially balanced in his characterization : very strong but not completely op, witty but not annoyingly, very smart but not immune to mistakes... 

Tldr : good shit, you should read it. 

 

Darath69
Overall

TLDR; you should read this!

This is set in a LitRPG world where the population lives inside and around a tower filled with monsters. Each floor has its own environment which can change drastically. 

Yes, a world with a tower has been done before, but where the story shines is the characters. I love good dialogue as it makes a story come to life and be believable. And William Oh has that in spades. William is a young teenager who is just starting out to climb the tower. He wants to meet friends he can rely on and climb the tower together. He is not naive or immediately accepting of people without good reasons and he is not a murderhobo. 

There are decently described battles against the monsters of the tower and he uses his head and his abilities to solve problems (or his friend Loth does). All this combines to make an entertaining, believable story. I can’t wait to read more!

askeron32
Overall

The story is worth of its title from a suprisingly early point on :-)

The play on public perception and rumors spreading with the subsequent reactions of characters to our main character and vice versa is very entertaining 

Many lovely and homorous interactions, but still hard into a merciless world. So beware that it can be a bit dark at times. The comedy is not over the top, but very much often present. it appealed a lot to me :-)

The Power mechanics are very enjoyable as they often build up a hype or anticipation for what the characters can do or possible do in the future. 

i liked the analogy of some exploit or highly synergistic diablo 2 equipment builds 

The narrative tension is also very well done in my opinion

The story gets my full endorsement!

Anki Is My Bae
Overall

A beautifully written story where every part is entertaining or interesting from complex world building to small interactions between characters, every little bit has been given a worlds amount of love and attention. I cannot stress enough how much you should read this. If you want to read a book that’ll have you chuckling and on the edge of your seat, this is the book for you.

Moonky
Overall
Style
Story
Grammar
Character

To start off, the power system is horribly written, he can create stone pillars because his ability is to walk on increasingly unwalkable surfaces a she gets stronger, and instead of walking, he pulls the ground to his feet?? No. It's written like a fanfic where he can do it because it's cool in the moment and the other has always had a fan theory of what would happen if he could. Also, the story has become just plain bad. Its coming to the point where it just 90% consequenceless violence, in a recent chapter we spend half of it just getting to where the previous chapter left off, and then a mage casts a giant spell into the sky and some stuff happens that no one even in the story even cares about. Its just no great. Plainly. I'd be hard pressed to say what the core idea was unless it just "abilities depend on sacrifices". And even that is getting weird. There was a chapter where William was taught that "but your ability doesn't say it is impossible so you can do it" which just kills it for me. At some point I'm just rabbit reading and going "please don't go this way...."